With each year that passes, video games get closer and closer to perfectly mimicking real life. Titles that strive for a realistic presentation manage to trick our brains, causing a suspension in disbelief and heightening our immersion. Developers, and the engines they use, attempt to recreate the real world, and they are closing in on what many would consider “perfection.”
Making a game look realistic for a standard computer monitor is one thing. Virtual reality headsets present a whole new challenge altogether. High resolution screens with a rapid frame-rate are a must, and in order to satisfy those demands while also aiming for photorealistic visuals, PCs are going to need a lot of power.
Speaking to TecMundo, Nvidia’s Brazil president Richard Cameron Anderson explained that to have photorealistic graphics within a virtual reality space, graphics cards are going to have to become much more powerful.
“To have [photo realistic] virtual reality, you need 40 times more powerful GPUs. It has many years yet to evolve, but the summit will be the point where you will put on a VR glasses, play and can not distinguish the real from the virtual.”
40 times more powerful? Best get to work then, eh Nvidia?