Turtle Rock Studios’ upcoming team-based shooter Evolve has been coming under a lot of fire recently, thanks to the abundance of overpriced DLC announced for the ahead of its launch, along with a pre-purchase bonus that unlocks every character in the entire game, thus seemingly putting those who don’t pick up the game on launch day at a disadvantage.
As more people begin to hit out at Turtle Rock and publisher 2K Games’ DLC policies for the game, Destructoid has published a snippet of an interview they had with the game’s creative director Phil Robb late last year, with his comments being much more relevant now.
When questioned over the game’s focus upon DLC before it has even launched, and the negative reaction to this being the case, Robb said: “That was hugely disheartening for me. I don’t like people thinking we’re doing underhanded, dirty shit.”
He continued: “We have the game set up in such a way that we can expand upon it if that is the desire. Our plan is one we pushed for as consumers. Never split the community, no pay to win, all that kind of bullshit that are hallmarks of DLC plans specifically made to leech money out of people.”
Of course, Robb’s comments that he, Turtle Rock and 2K aren’t looking to leech players of their money will likely fall on deaf ears when you consider that they’re changing $24.99 for a few extra characters and skins, something which regardless of the allegedly large amount of time and effort the company had invested into them, doesn’t equate to being worth half of the game’s asking price.
We’d like to think that Evolve‘s publisher and developer aren’t being money-grubbing in this instance, but when you look at the DLC offerings the companies are already pushing, it’s akin to the type of paid content you’d expect from a free-to-play game, not a full retail release.