Super Street Fighter IV 3D Edition, here-to known as SSFIV3D, marks the third version of Street Fighter IV to see release from Capcom. As gamers, you should be expecting an exceptionally polished, well implemented take on a game that’s already done very well for its publisher.
And, quite simply, that’s what you get with SSFIV3D.
This title is a great combination of refinement and system selling. It’s a system seller because it’s undeniably the most hardcore offering in the 3DS’ launch lineup. SSFIV3D is perfect for frequent gamers looking for a reason to buy into Nintendo’s newest handheld. The title shows off the 3D effectively, although it doesn’t do so in the best fashion. But it demos the control system exceptionally well, and it makes great use of the handheld’s emphasis on online play.
Where controls are concerned, all ranges of players will likely feel welcome here when gaming on the go. This system will never, ever replace the feel of an arcade console. Instead, hardcore Street Fighter fans are going to wind up with a well implemented alternative when they’re away from home and arcades. New fans are going to feel just fine, too. Capcom decided to place major combos and supers on the bottom screen; so if you’re getting your ass kicked or looking to fire up a combo without being skilled enough to manually do so, you can just tap the bottom screen.
Right about now, SSFIV3D die-hards are probably rolling their eyes in newbie hate. But, to those people, realize that this is a launch game on a system that’s going to do exceptionally well in the casual market. Those gamers need a way to compete. Especially since the online modes are so well executed.
Speaking of which, the online modes… they’re well executed… Lag is largely unnoticeable, joining up with folks is a breeze and deciding whether or not you want to keep battling or move on is easy. My only qualm with the system is how much it interrupts arcade play. I thought that by turning on online challenges during single player arcade mode I’d be getting a few fight requests during my romp through the challenging ladder. No. I was interrupted before I could start every single fight. I’m not that good at Street Fighter, I get my ass kicked online. And, I’ll admit, I did better on the 3DS than I do at the arcade, but I still got my ass kicked. That made advancing in the tournament impossible. So I had to quit my progress, head back to the main menu and disable the feature.
Finally, the 3D within SSFIV3D is okay. It’s about showing slight depth rather than draw distance. You won’t be wowed by the intense pop portrayed by the game, but you’ll likely be drawn into the “neat” factor that the illusion gives off. A fighting game just isn’t a great place to show-off 3D of any kind, and SSFIV3D makes no real effort to correct that. There are some 3D modes, like an over the shoulder camera that’s horrible, but they do little more than distract from the overall quality of the game. Consider the 3D in SSFIV3D a side-effect of being on the 3DS, you’ll be fine.
SSFIV3D comes highly recommended. As we continue to pound through the launch lineup of the 3DS, know that this title is one that we’ll definitely be returning to for more play. The game is welcoming to newbies, controls well, looks great, emphasizes the qualities of the handheld and stacks up as one of the best offerings during launch. That’s a laundry list of qualities that can’t be ignored.