The simplest way to explain the gameplay is that you launch a charged drone through perilous levels filled with spikes, mines, and creepy jack o’lanterns. Along the way you collect stars and star-bits to light up the level and take on a different challenge. Each level is timed and provides a par time to encourage replays and perfectionism.
My experience with StarDrone was overall a pretty good one. At first I was a bit confused by the gameplay and the game doesn’t have the best of tutorials. I wound up learning how to best play the game through trial and error. At first it was a bit frustrating because StarDrone does not have an overtly familiar style of gameplay. It looks like an old school 2D shooter; however, it depends more on agile navigation skills rather than explosive button mashing.
Overall, StarDrone is a decent puzzler for those people looking for a pinball-style space game. I don’t think it will be remembered in the pantheon of great puzzle games, but for those gamers with time and interest, you won’t feel too left down. It’s a decent challenge and time killer for those of you interested in a different experience that still feels familiar.