Playdead’s Limbo Follow-up is Even Crazier

Playdead Studios is aiming to take the weirdness up a notch for their next title.

Erik Norrisby Erik Norris

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If you were to ask someone what the best download-only games for Xbox Live Arcade, PlayStation Network and Steam are, I’d bet Limbo would make that list. Since the release of Playdead Studios’ monochrome, off-beat indie gem, the studio has received a lot more attention and, as to be expected, people are excited to find out what they’re working on next. Apparently, it’s something even crazier than Limbo.

“I’m really proud of it already,” said Playdead’s Dino Patti while speaking with Eurogamer at GameCity6. “I know the art is not fully there yet, but for me it’s the perfect project two for our company, because it’s similar in many ways, but so different.

“The next project is more crazy than Limbo, if you say that’s crazy. It’s more weird in many ways.”

Much like with Limbo before it, this new unnamed title will be a single player affair and only available through download. However, Playdead isn’t ready to toss out solid figures to the press or public just yet. In fact, they hate the idea of announcing a game years before it’s intended to hit (digital) shelves.

“We just want the team to be happy about it,” said Patti. “Also, our production time is long, so we don’t want to tire people out. I hate when the big publishers show something one or two years before the launch.

“The IO guys, who are also Danish, had an AR game until E3, and at E3 they announced the project. Hitman 5! Everyone knew it. They said, it’ll be out in 2012. I’m not really waiting for that one because I want to have an announcement one month before, two weeks before or something. That’s an ordinary person’s attention span.

“We’ll probably talk about [project two] a bit before [it's out]. We still haven’t decided when we’ll talk about it.”

As far as console reach with game number two, Playdead is aiming to cast as wide a net as possible at launch with their second title. However, they’re not making any promises.

Limbo sold really well, but if we’d done a multiplatform launch the first time it would be even bigger,” expressed Patti. “That’s our goal. I can’t promise anything… We are aiming to go as wide as possible.”

Hopefully we hear more about this mystery game sooner rather than later.